When you’re a PC gamer with a high-end rig, you are in all probability accustomed to the wonders of excessive refresh-rate gaming. The sensation of smoothness you’re feeling while gaming at 120, 144, and even 240 FPS might be fairly unbelievable, and it is fairly robust to surrender. Sadly, some video games drive you to do exactly that.
Bethesda titles, particularly, are infamous for having their physics engines (amongst different issues) locked to the participant’s framerate. Because of this, if you happen to go over 60 FPS, you will begin to discover fairly just a few oddities. At decrease framerates, they don’t seem to be as noticeable, however when you exceed 100 FPS or so, you will see enemies fly into the sky, objects hurl themselves off of tables, and horses glitch into mountains.
There’s a community-discovered repair for these points (it really works for Skyrim, Skyrim Particular Version, and Fallout 4), but it surely is not widely-known, and most gamers merely cap their FPS to 60 to keep away from the state of affairs solely.
Sadly, it appears Bethesda just isn’t the one developer who’s video games endure from framerate-related issues. In line with Reddit consumer Jimmyoneshot, Crimson Useless Redemption 2’s PC port additionally ties sure facets of gameplay to participant framerates. After what seems to be some fairly thorough testing, Jimmyoneshot discovered that in-game protagonist Arthur Morgan’s Well being and Stamina meters, in addition to his weight, are drastically affected by the sport’s FPS.
When you run the sport at 30 FPS, every little thing will likely be regular. You’ll drop extra pounds simply as you’d in RDR2’s console variations. Nonetheless, if you happen to run the sport at 60 FPS, Core drain velocity and weight reduction will likely be twice as quick, that means you will must eat 2x as a lot meals as you usually would to maintain issues regular. At 120 FPS, your stat drain velocity is reportedly quadrupled, and so forth.
If that wasn’t unhealthy sufficient, Jimmyoneshot’s fellow redditors have reported different FPS-related points as effectively. Whereas there aren’t any main, game-breaking physics bugs at excessive framerates, RDR2’s mostly-cosmetic climate and day/night time cycles are affected. Some customers say heavy storms will roll out and in in as little as 30 seconds, which definitely is not intentional habits (I’ve performed the sport on console myself, and antagonistic climate normally lasts for much longer than that).
We have reached out to Rockstar for affirmation on this bug, and we’ll replace you when or in the event that they reply. Taking part in at 60 FPS (or extra) is likely one of the main advantages of enjoying RDR2 on PC, and it might be a disgrace if gamers have been punished — even unintentionally — for doing so.
It is value noting that these framerate complications are far from the one ones RDR2’s PC followers have handled just lately. When the port first launched just a few days in the past, it was plagued with quite a few performance-related points, from stuttering to poor general optimization. Fortunately, a few of the problems have been fastened with new driver updates, but it surely’s clear the sport nonetheless has a methods to go.